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Author

A. Bönsch

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Book Open access Aug 2026

Perceived Distraction and Annoyance in a VR Listening Task

While listening to Embodied Conversational Agents (ECAs) in Virtual Reality (VR), background events can reduce both task performance and comfort. We ran an exploratory study with n = 5 participants who listened to ECA dialogues in a virtual open‑plan office while performing a dual‑task paradigm (keyword‑detection and r...

Konstantin W. Kühlem, Aaron S. Welker, A. Widera et al. · 0 citations
Book Open access Aug 2026

A Theory-Informed Roadmap Towards Multimodal Ocular-based Attention Metrics for Conversational VR

Eye‑tracking in consumer head-mounted displays (HMDs) already provides reliable data for visual attention tracking. We now strive to extend this capability to conversational attention, which also involves auditory processing, cognitive load, mind‑wandering, and fatigue. To this end, we propose a taxonomy that maps gaze...

A. Widera, Torsten W. Kuhlen, A. Bönsch · 0 citations
Book Open access Aug 2026

What Makes Virtual Crowds Feel Real? Sound, Sociality, and Movement in Virtual Reality

Realistic pedestrian dynamics are essential for enhancing presence and user engagement in immersive virtual environments (IVEs), yet most VR-based crowd research focuses primarily on basic locomotion or isolated pedestrian behaviors. To determine which scene-level and behavioral enrichments truly improve the VR experie...

A. Bönsch, Julian Koska, Konstantin W. Kühlem et al. · 0 citations

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