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Adiati Tomia

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Open access Aug 2026

Analisis Kebutuhan Media Pembelajaran Berbasis Gamifikasi Dalam Meningkatkan Partisipasi dan Hasil Belajar Bahasa Inggris Pada Siswa SMP

This study aims to analyze the needs for developing gamification-based learning media to improve students’ participation and learning outcomes in English learning at the junior high school level. The research employed a Research and Development (R&D) approach using the ADDIE model, focusing on the analysis stage. The s...

Intan Gemelia Fau, Wirda Wiwik La Otje, Adiati Tomia et al. · 0 citations

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