EFEKTIVITAS GAMIFIKASI BERBASIS KONTEKS LOKAL TERHADAP PENGUASAAN KOSAKATA BAHASA INDONESIA SISWA SMA NEGERI 5 BARRU
This study aims to determine the effectiveness of local context-based gamification in improving Indonesian vocabulary mastery among students of SMA Negeri 5 Barru. This research employed a quantitative approach with a quasi-experimental design using a nonequivalent control group design. The sample consisted of 60 tenth...