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Author

Babak Sabet

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Aug 2026

Augmented Reality and Gamification vs. Traditional Surgical Instrument Training on Knowledge and Skills of Medical Students: A 2×2 Factorial Randomized Study

Introduction: Augmented reality (AR) and gamification have shown promise in medical education. This study aimed to examine their combined application in surgical instrument training for medical students. Methods: This 2×2 factorial randomized assignment involved 164 operating room students from two universities. Partic...

Mohsen Masoumian Hosseini, Babak Sabet, Mitra Zolfaghari et al. · 0 citations

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