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C. Charbonnier

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Preprint Oct 2026

Bringing physics-based controller policies to virtual reality

Nowadays, it is easy to set up any element of a VR experience so users can interact with it physically, except for interactive VR characters. Can we extend this to animated VR characters? In this work, we studied whether physics-based character animation (PBCA) controllers can produce high-quality movement in VR-compat...

Joan Llobera, Pierre Nagorny, Balint K. Hodossy et al. · 0 citations

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