The rapid progress of 3D generative models has made 3D asset creation increasingly accessible. However, achieving intuitive, precise, and interactive user control, such as point-based drag editing, remains challenging. Existing 3D drag methods either rely on slow 2D diffusion priors, such as Score Distillation Sampling...
Kui-Xiang Shao, Yu-Yang Jiao, Cheng-Hao Zhang et al.· 0 citations
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