Jul 2026
Bunraku: Turning a Single Illustration into an Editable Live2D Character
This work presents the first system that, from a single illustration, generates all the structured information a Live2D runtime consumes: ordered RGBA layers, a deformation mesh per layer, and the parameter-driven keypose vertex offsets that make the character move.
Junhao Chen, Jingjia Mao, Dayong Li et al.
· arXiv.org · 0 citations