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Author

Chuhan Chen

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Preprint Sep 2026

Eulerian Motion Reconstruction for Water Scenery

Reconstructing and animating water scenery from nature produces compelling and immersive visual experiences. Previous work examined this task from the perspective of 2D video textures, with the goal of creating a looping video. In our work, we tackle the problem from a 3D perspective, creating a looping 4D dynamic reco...

Chu-Han Chen, Yen-Chi Cheng, Ayush Saraf et al. · 0 citations
Jul 2026

AniGS: Bridging Rendering and Diffusion Prior for 3D Scene Animation

AniGS is presented, a method for scene-level animation of 3D Gaussian Splatting (3DGS) reconstructions that adds subtle, distributed dynamics, e.g., vegetation motion, while preserving rigid structures in reconstructed environments.

Yen-Chi Cheng, Chen Gao, Chuhan Chen et al. · 0 citations
Jul 2026

LightCrafter: PBR-Conditioned Video Diffusion Refinement for Controllable and Consistent Relighting

LightCrafter, a hybrid pipeline that reformulates video relighting as video translation of a proxy video, bakes illumination targets into the PBR proxy, removing the need to teach the diffusion model illumination concepts like environment maps, and enables more intricate lighting control while naturally providing long-...

Zixi Guo, Yehonathan Litman, Yiting He et al. · 0 citations

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