Reconstructing and animating water scenery from nature produces compelling and immersive visual experiences. Previous work examined this task from the perspective of 2D video textures, with the goal of creating a looping video. In our work, we tackle the problem from a 3D perspective, creating a looping 4D dynamic reco...
Chu-Han Chen, Yen-Chi Cheng, Ayush Saraf et al.· 0 citations
AniGS is presented, a method for scene-level animation of 3D Gaussian Splatting (3DGS) reconstructions that adds subtle, distributed dynamics, e.g., vegetation motion, while preserving rigid structures in reconstructed environments.
LightCrafter, a hybrid pipeline that reformulates video relighting as video translation of a proxy video, bakes illumination targets into the PBR proxy, removing the need to teach the diffusion model illumination concepts like environment maps, and enables more intricate lighting control while naturally providing long-...
Zixi Guo, Yehonathan Litman, Yiting He et al.· arXiv.org· 0 citations
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