3D Gaussian Splatting has achieved remarkable progress in real-time scene rendering, yet existing methods are predominantly tailored to a single camera model, typically the pinhole camera, which limits their applicability to images captured by heterogeneous devices. In this paper, we introduce CDR-GS, the unified 3DGS...
Yuan-Ze Wang, Dian-Xi Shi, Luo-Xi Jing et al.· 0 citations
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