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A Web Positioning System for SEMAT Essence theory of Software Engineering
Software developers, moods, emotions, and performance Studies show that software developers' happiness pays off when it comes to productivity 1
Traverse the landscape of the mind by walking: an exploration of a new brainstorming practice
Group brainstorming is a well-known idea generation technique, which plays a key role in software development processes. Despite this, the relevant literature has had little to offer in advancing our understanding of the effectiveness of group brainstorming sessions. In this paper we present a research-in-progress on brainstorming while walking, which is a practice built upon the relationship between thinking and walking. The objective is to better understand how to conduct group brainstorming effectively. We compared two brainstorming sessions, one performed during a mountain walk, the other traditionally in a room. Three preliminary findings are obtained: walking can lead to an effective idea generation session; brainstorming while walking can encourage team members to participate in and contribute to the session in an equal manner; and it can help a team to maintain sustainable mental energy. Our study opens up an avenue for future exploration of effective group brainstorming practices.
A Web-based modeling tool for the SEMAT Essence theory of Software Engineering
As opposed to more mature subjects, software engineering lacks general theories that establish its foundations as a discipline. The Essence Theory of software engineering (Essence) has been proposed by the Software Engineering Methods and Theory (SEMAT) initiative. The goal of Essence is to develop a theoretically sound basis for software engineering practice and its wide adoption. However, Essence is far from reaching academic- and industry-wide adoption. The reasons for this include a struggle to foresee its utilization potential and a lack of tools for implementation. SEMAT Accelerator (SematAcc) is a Web-positioning tool for a software engineering endeavor, which implements the SEMAT’s Essence kernel. SematAcc permits the use of Essence, thus helping to understand it. The tool enables the teaching, adoption, and research of Essence in controlled experiments and case studies.
Are Happy Developers more Productive? The Correlation of Affective States of Software Developers and their self-assessed Productivity
For decades now, it has been claimed that a way to improve software developers’ productivity is to focus on people. Indeed, while human factors have been recognized in Software Engineering research, few empirical investigations have attempted to verify the claim. Development tasks are undertaken through cognitive processing abilities. Affective states – emotions, moods, and feelings - have an impact on work-related behaviors, cognitive processing activities, and the productivity of individuals. In this paper, we report an empirical study on the impact of affective states on software developers’ performance while programming. Two affective states dimensions are positively correlated with self-assessed productivity. We demonstrate the value of applying psychometrics in Software Engineering studies and echo a call to valorize the human, individualized aspects of software developers. We introduce and validate a measurement instrument and a linear mixed-effects model to study the correlation of affective states and the productivity of software developers.
Making Sense out of a Jungle of JavaScript Frameworks: towards a Practitioner-friendly Comparative Analysis
The field of Web development is entering the HTML5 and CSS3 era and JavaScript is becoming increasingly influential. A large number of JavaScript frameworks have been recently promoted. Practitioners applying the latest technologies need to choose a suitable JavaScript framework (JSF) in order to abstract the frustrating and complicated coding steps and to provide a cross-browser compatibility. Apart from benchmark suites and recommendation from experts, there is little research helping practitioners to select the most suitable JSF to a given situation. The few proposals employ software metrics on the JSF, but practitioners are driven by different concerns when choosing a JSF. As an answer to the critical needs, this paper is a call for action. It proposes a research design towards a comparative analysis framework of JSF, which merges researcher needs and practitioner needs.
A framework for systematic analysis of open access journals and its application in software engineering and information systems
This article is a contribution towards an understanding of open access (OA) publishing. It proposes an analysis framework of 18 core attributes, divided into the areas of bibliographic information, activity metrics, economics, accessibility, and predatory issues. The framework has been employed in a systematic analysis of 30 OA journals in software engineering (SE) and information systems (IS), which were selected from among 386 OA journals in Computer Science from the Directory of OA Journals. An analysis was performed on the sample of the journals, to provide an overview of the current situation of OA journals in the fields of SE and IS. The journals were then compared between-group, according to the presence of article processing charges. A within-group analysis was performed on the journals requesting article processing charges from authors, in order to understand what is the value added according to different price ranges. This article offers several contributions. It presents an overview of OA definitions and models. It provides an analysis framework born from the observation of data and the existing literature. It raises the need to study OA in the fields of SE and IS while offering a first analysis. Finally, it provides recommendations to readers of OA journals. This paper highlights several concerns still threatening the adoption of OA publishing in the fields of SE and IS. Among them, it is shown that high article processing charges are not sufficiently justified by the publishers, which often lack transparency and may prevent authors from adopting OA.
Happy software developers solve problems better: psychological measurements in empirical software engineering
For more than thirty years, it has been claimed that a way to improve software developers’ productivity and software quality is to focus on people and to provide incentives to make developers satisfied and happy. This claim has rarely been verified in software engineering research, which faces an additional challenge in comparison to more traditional engineering fields: software development is an intellectual activity and is dominated by often-neglected human factors (called human aspects in software engineering research). Among the many skills required for software development, developers must possess high analytical problem-solving skills and creativity for the software construction process. According to psychology research, affective states—emotions and moods—deeply influence the cognitive processing abilities and performance of workers, including creativity and analytical problem solving. Nonetheless, little research has investigated the correlation between the affective states, creativity, and analytical problem-solving performance of programmers. This article echoes the call to employ psychological measurements in software engineering research. We report a study with 42 participants to investigate the relationship between the affective states, creativity, and analytical problem-solving skills of software developers. The results offer support for the claim that happy developers are indeed better problem solvers in terms of their analytical abilities. The following contributions are made by this study: (1) providing a better understanding of the impact of affective states on the creativity and analytical problem-solving capacities of developers, (2) introducing and validating psychological measurements, theories, and concepts of affective states, creativity, and analytical-problem-solving skills in empirical software engineering, and (3) raising the need for studying the human factors of software engineering by employing a multidisciplinary viewpoint.
Software Developers, Moods, Emotions, and Performance
Studies show that software developers' happiness pays off when it comes to productivity.
Do feelings matter? On the correlation of affects and the self‐assessed productivity in software engineering
Software engineering (SE) research lacks theory and methodologies for addressing human aspects in software development. Development tasks are undertaken through cognitive processing activities. Affects (emotions, moods, and feelings) have a linkage to cognitive processing activities and the productivity of individuals. SE research needs to incorporate affect measurements to valorize human factors and to enhance management styles.
In Need of Creative Mobile Service Ideas? Forget Adults and Ask Young Children
It is well acknowledged that innovation is a key success factor in the mobile service domain. Having creative ideas is the first critical step in the innovation process. Many studies suggest that customers are a valuable source of creative ideas. However, the literature also shows that adults may be constrained by existing technology frames, which are known to hinder creativity. Instead young children (aged 7-12) are considered digital natives yet are free from existing technology frames. This led us to study them as a potential source for creative mobile service ideas. A set of 41,000 mobile ideas obtained from a research project in 2006 granted us a unique opportunity to study the mobile service ideas from young children. We randomly selected two samples of ideas (N = 400 each); one contained the ideas from young children, the other from adults (aged 17-50). These ideas were evaluated by several evaluators using an existing creativity framework. The results show that the mobile service ideas from the young children are significantly more original, transformational, implementable, and relevant than those from the adults. Therefore, this study shows that young children are better sources of novel and quality ideas than adults in the mobile services domain. This study bears significant contributions to the creativity and innovation research. It also indicates a new and valuable source for the companies that seek creative ideas for innovative products and services.