Stochastic games have become a prevalent framework for studying long-term multi-agent interactions, especially in the context of multi-agent reinforcement learning.
In this work, we comprehensively investigate the concept of constant-memory strategies in stochastic games.
We first establish some results on best responses and Nash equilibria for behavioral constant-memory strategies, followed by a discussion on the computational hardness of best responding to mixed constant-memory strategies.
Those theoretic insights are later verified on several sequential decision-making testbeds, including the Iterated Prisoner's Dilemma, the Iterated Traveler's Dilemma, and the Pursuit domain.
This work aims to enhance the understanding of theoretical issues in single-agent planning under multi-agent systems, and uncover the connection between decision models in single-agent and multi-agent contexts.
The codebase and the full version of this paper is available at github.com/Fernadoo/Const-Mem.
Feng-Ming Zhu, Fangzhen Lin· Proceedings of the Thirty-Fi...· 0 citations
This work identifies specification-path sensitivity, a failure mode in which requirement histories that are equivalent in their final meaning lead the same agent system to produce behaviorally different programs.
Yang-Chang Wu, Hao-Zhe Wang, Huanyu Yang et al.· 0 citations
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