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Febriyanti Dwi Putri

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Open access Sep 2026

Increasing Student Activeness Using Digital Gamification Learning Media Through Kahoot

Student activeness in Pancasila Education in grade IV B of SDN 192 II Sungai Buluh, Bungo Regency, remains low because learning is dominated by teachers and only a few students participate consistently in questions, discussions, and assignments. This classroom action research aimed to describe the planning and implemen...

Febriyanti Dwi Putri, Sony Yuda Arianto, Fitria Carli Wiseza · 0 citations

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