Explicit 3D scene representations such as 3D Gaussian Splatting (3DGS) have recently enabled high-quality, real-time novel view synthesis. However, these methods assume static scenes, limiting realism in the presence of dynamic phenomena ubiquitous in real-world environments. While coherent motion (e.g., humans or vehi...
Kjell Keune, Florian Hahlbohm, Jannis Möller et al.· 0 citations
The authors' neural representation is the most compact model evaluated and, compared to third-degree SH, reduces the per-primitive appearance footprint from 192 to 28 bytes, accelerates optimization by 1.3$\times, while improving reconstruction quality.
Florian Hahlbohm, Jorge Condor, Linus Franke et al.· 0 citations
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