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Preprint Jul 2026

Embodied Agents Take Control: Minimal-Interface Zero-Shot Agents Rival Industrial-Scale Policies in Vision-and-Language Navigation

Autonomous embodied agents must sustain a long decision-making loop that involves perceiving, acting, verifying, and self-correcting over many steps. Current systems sustain this loop through task-specific workflows or embodied policies. However, these fixed workflows and policies offer limited flexibility across environments and often lack effective recovery strategies when execution goes wrong. We find that a general-purpose agent can instead sustain the loop on its own. We term this organization agentic embodied control: the reasoning model directly steers every action, keeping reasoning and control aligned. Using zero-shot navigation as a controlled testbed, we equip three coding-agent harnesses with only a monocular RGB camera and discrete actions. At default effort, replicated opus-5 runs average $70.7\pm3.5$% success, while fable-5 reaches 78% at maximum effort. When a trained waypoint tool is offered alongside primitives, the hybrid fable-5 agent reaches $76.7\pm0.6$% at default effort, using half the environment steps and under a quarter of the wall time. Across the ablations, model choice dominates performance variation. Observed harness differences are modest, and forced waypoints help weaker models but can hinder stronger ones. Although longer horizons, latency, and context growth remain barriers to sustained autonomy, these results show that a general-purpose model can already achieve competitive embodied control without a navigation policy.

Jian Zhou, Xunyi Zhao, G. Zhou et al. · 0 citations
Jul 2026

Toward Reasoning-Centric Video Object Segmentation via Multi-Modal Large Language Models

Referring Video Object Segmentation (RVOS) aims to segment the target objects specified in human instructions. Previous approaches typically rely on explicit human instructions that contain target categories or salient appearance descriptions. These approaches tend to fail when the instructions require temporal video understanding and complex relational reasoning. In this work, we present RViSeg, a reasoning-centric video object segmentation model that leverages the reasoning capability of Multi-modal Large Language Models (MLLM) to handle complex queries. The primary challenge lies in enabling MLLM to perform efficient pixel-level video perception. To tackle this challenge, we introduce a novel Spatial Token Merge (STM) module that consolidates lengthy video tokens into compact region-level clusters, while preserving essential spatial details. This structured representation enables MLLM to infer user intention by interleaving spatial and temporal visual information. Furthermore, we propose a Query-based Target Retrieval (QTR) module that utilizes learnable tokens as the target identity for mask prediction. By propagating these instance-specific tokens both intra-clip and inter-clip, our RViSeg effectively encodes object motion, ensuring spatio-temporal consistency in segmentation results. To facilitate training and evaluation, we construct InstructVideo, a single- and multiple-object reasoning video segmentation benchmark. Comprehensive experiments demonstrate the effectiveness of the proposed components.

Yanyan Shao, Shuting He, G. Zhou et al. · 0 citations
Jun 2026

Automating the Design of Embodied AgentArchitectures

Embodied agents are typically built as hand-designed compositions of perception, memory, planning, and action modules. This modularity exposes a large architectural design space, but current systems still rely on researcher intuition to choose where information is stored, how observations are processed, and how model calls are connected. Agent Architecture Search (AAS) automates such design for text-domain agents, but has not been systematically evaluated on perceptual embodied agents through simulator rollouts. We study this transfer. We introduce AgentCanvas, a typed-graph runtime that hosts embodied executors as editable node-and-wire programs with simulator-aware execution and episode-level logs, and KDLoop, a coding-agent search procedure that cycles through proposal, critique, experiment, and distillation, with triggered reflection after stalls. We evaluate three AAS variants across four embodied executors spanning vision-language navigation, embodied question answering, and language-conditioned manipulation. The resulting 3x4 matrix shows that architecture-level search can produce deployable and directional success-rate gains on embodied tasks, while one apparent high-scoring candidate is rejected as leak-bearing. At the same time, the experiments expose constraints that are muted in text-domain AAS: optimization signals can be masked by rollout noise, search can become trapped in local edit basins, and episode-level credit assignment only partially emerges even when detailed logs are available. These results characterize both the promise and the current limits of automated architecture search for embodied agents.

Jian Zhou, Sihao Lin, Jin Li et al. · 1 citation