A Case Study Characterizing Healthy & Post-Stroke Neuromotor Behavior During 6D Upper-Limb Isometric Gaming: Implications for Design of End-Effector Rehabilitation Robot Interfaces.
Successful robot-mediated rehabilitation requires designing games and robot interventions that pro- mote healthy motor practice. However, the interplay between a given user's neuromotor behavior, the gaming interface, and the physical robot makes designing system elements - and even characterizing what behaviors are "h...