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Jul 2026

SpatialQ: Understanding 3D Gaussian Splatting Scene Quality via Visual-based MLLM

3D Gaussian Splatting (3DGS) has emerged as an effective representation for novel view synthesis and 3D scene reconstruction, creating an increasing demand for reliable quality assessment. Unlike conventional image quality assessment (IQA), the quality of a 3DGS scene depends not only on the perceptual fidelity of rendered views, but also on scene-level factors such as spatial structure and cross-view consistency. Existing IQA methods are limited by their reliance on 2D perceptual cues, whereas general multimodal large language models (MLLMs) are not designed for stable quality regression and may produce unreliable judgments. To address these limitations, a multimodal quality assessment framework is developed for 3DGS scene understanding. First, a 3D-aware quality representation learning framework is introduced by augmenting a VGGT-based encoder with a dedicated quality head. Multi-view images are encoded into view-specific features and aggregated to capture cross-view consistency, while geometric cues are incorporated through joint modeling of depth and point-cloud-related structural information, enabling the learning of structure-aware quality representations beyond appearance-driven features. Second, a grounded multimodal reasoning mechanism is constructed by jointly feeding original images, depth maps, point cloud renderings, and camera parameters into a Qwen-based MLLM.

Jingxuan Su, Shenglin Wang, Tiesong Zhao et al. · 0 citations
Aug 2026

PCCRender: Joint Learning of Point Cloud Compression and Gaussian Splatting Rendering

Point cloud is a crucial 3D representation that plays significant role in fields such as VR/AR and digital museums. With the increasing amount of point cloud data, many compression and rendering methods are proposed, which often focus on either 3D or 2D visual quality. However, with the rapid advancements in display technology, there is a growing expectation for improved 2D and 3D visual quality while using lower bandwidth. To address these challenges, we present PCCRender, a novel end-to-end framework that achieves high-quality attribute preservation and rendering capabilities while maintaining low bandwidth requirements. To achieve efficient variable rate compression, we introduce Geometry-Invariant Rate Adjustment (GIRA) module that mitigates the influence of point cloud density during rate adjustment. Additionally, to improve decoding speed, we develop Uneven Four-Group Context Model (UFCM), achieving a trade-off between the accuracy and complexity of entropy parameter prediction. Moreover, we design Voxel to Gaussian Primitive Converter (V2G-Converter) which generates Gaussian primitives from decoded point clouds, enabling differentiable rendering. Our unified optimization framework jointly minimizes bit rate while maximizing both 2D rendered image quality and point cloud attribute fidelity. Experimental results demonstrate that PCCRender achieves state-of-the-art performance. Compared to the GPCC v23 (GS Render) method, our framework achieves 10.58% BD-Rate gain in attribute compression and 1.5 dB BD-PSNR increase in 2D rendered visual quality. These compelling results, combined with support for variable rate and free viewpoint rendering, establish PCCRender as a practical solution for the next generation point cloud applications.

Kangli Wang, Wei Cheng, Ronggang Wang et al. · 0 citations

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