Moving from controllable videos to genuinely playable worlds requires persistent world state, executable game rules, and low-latency interaction. We outline a roadmap for the next generation of Matrix-Game that separates game execution from visual generation through an executable game harness, and introduce Matrix-Game...
Ji-Hai Zhang, Run-Jia Qian, Kai Kong et al.· 4 citations
Probabilistic power flow quantifies voltage and phase angle uncertainty under variable photovoltaic generation, but repeated AC Monte Carlo simulation is costly. A local topology change also modifies the electrical operator and state dimension when only a small target data set is available. We propose a Basis Constrain...
Jin-Bao Wang, Jun Liu, Hao-Bo Zhang et al.· Italian National Conference...· 0 citations
A unified geometry-aware memory framework is proposed, whose patch-memory and tiled-PRoPE components introduce no additional learnable parameters, combining explicit 3D patch retrieval with projective camera conditioning to enable geometry-consistent camera control and faithful long-horizon scene recall.