Penerapan Media Game Interaktif Untuk Meningkatkan Keaktifan Belajar Melalui Model Problem Based Learning (PBL) Pada Siswa Kelas 5 SDN 02 Klegen
This study aims to determine the increase in learning activity of 5th grade students of SDN 02 Klegen through the application of interactive game media based on Educaplay integrated with the Problem-Based Learning (PBL) model in the Indonesian language subject on the material of words with the affix Ter-. The method us...