GameASG-Bench is introduced, a benchmark that makes behavioral testability part of the generation task for game development, and an evaluation interface specification before generation is declared, fixing legal starting scenarios, player-level actions, stable snapshots, rejection behavior, and invariants while leaving...
Xiu-Hui Zhang, Yi Chen, Shusheng Xu et al.· 1 citation· ⚡1
MaP-WAM is introduced, a Memory-as-Plans framework that decomposes memory-dependent world-action modeling into memory-grounded planning and plan-conditioned execution, and uses long-term multimodal episodic context as planning-time evidence rather than repeatedly conditioning the executor on the full history.
Si-Zhe Zhao, Hao-Zhe Xie, Wei-Yu Zhao et al.· 3 citations
We use cookies to run the site and, with your consent, for analytics and to show ads.
See our Cookie Policy.