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Imran Maqsood

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Open access Aug 2026

Adaptive Non-Playable Characters with Reinforcement Learning: Training and Shipping a Learned Game Opponent

Most Non-playable characters (NPCs) in modern video games still rely on scripted logic, finite state machines, and decision trees. This reliance on hand-authored rules means that their behaviour is easy to predict and repeat, which reduces player immersion and long-term engagement. Although reinforcement learning has b...

Imran Maqsood, Namos Khan, Hijab Noor ul Amin et al. · 0 citations

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