PENERAPAN MODEL PEMBELAJARAN GAMIFIKASI BERBASIS QUIZIZZ UNTUK MENINGKATKAN MOTIVASI BELAJAR SISWA PADA MATA PELAJARAN BAHASA INDONESIA KELAS V SD NEGERI 075048 LASARA SIWALUBANUA
This research was motivated by low student learning motivation in Indonesian language learning, which was associated with less interactive learning activities, suboptimal student participation, and limited use of technology-based learning media. This study aimed to describe the implementation of a Quizizz-based gamific...