Dexterous in-hand manipulation requires policies that coordinate high-DoF hand joints through intermittent, contact-rich interaction. Beyond target-orientation tracking, such policies must discover finger gaits that preserve object stability while adapting to geometry, anisotropy, pose, contact, and sensing changes. We...
Jie Yin, Wan-Li Xing, Ze-Yuan Zhao et al.· 0 citations
WM-Craftnet is proposed, a world-model-conditioned framework that learns compact action-conditioned latent dynamics from proprioception, depth, tactile sensing, and actions, supervised by multimodal reconstruction and reward prediction.
POISE (Palm-relative Object reaching In SE(3), a sim-to-real reinforcement learning framework for in-hand 6D object pose reaching, combines diverse stable-grasp initialization, goal- and geometry-conditioned control, an adaptive 6D goal curriculum, and a compact reward scheme for pose reaching and grasp preservation.
Jun-Xiao Lin, Tian-Yue Wu, Jie Yin et al.· 0 citations
Experiments in both simulation and real-world settings demonstrate that R2S-Eval produces reliable and stable policy conclusions, achieves agreement with human preferences, substantially reduces repeated hardware-operation effort, and reveals behavior-quality differences that are not captured by binary success labels.
Yi-Di Wang, Fei-Xiang Ruan, Ruo-Qu Chen et al.· 2 citations
A framework that distills privileged teacher policies into vision-based humanoid controllers via world-model-assisted distillation, and introduces Performance-Conditioned Guidance (PCG), a reward-driven adaptive distillation schedule that computes performance scores for both teacher and student to dynamically balance g...
Jie Yin, Xing-Yu Lai· 1 citation
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