DUDG-SLAM: Dynamic Replay and Depth-Uncertainty-Guided Gaussian SLAM for Robust RGB-D Reconstruction
RGB-D SLAM systems based on 3D Gaussian Splatting (3DGS) often suffer from map degradation caused by diminishing historical supervision, noisy depth observations, and local-window optimization during online reconstruction. To address these issues, we propose DUDG-SLAM, a Dynamic Replay and Depth-Uncertainty-Guided Gaus...