While extreme programming (XP) relies on certain principles, it requires an extensive set of tools to enable an effective execution of its practices. In many companies, putting stories on the board may not be sufficient for managing rapidly changing requirements. The objective of This work is to report the results from a study where a requirement management tool - the Storymanager - was developed to meet the needs of a XP project team. The tool was used in a case project where a mobile application for real markets was produced. The tool was dropped by the team only after two releases. The reasons of the process improvement failure are addressed in This work. The principal results show that the tool was found to be too difficult to use and that it failed to provide as powerful a visual view as the paper-pen board method. The implications of these findings are addressed for both the practitioners and researchers in the field.
J. Kääriäinen, Juha Koskela, P. Abrahamsson et al.· Proceedings of the EUROMICRO...· 19 citations
Mobile phones have been closed environments until recent years. The change brought by open platform technologies such as the Symbian operating system and Java technologies has opened up a significant business opportunity for anyone to develop application software such as games for mobile terminals. However, developing mobile applications is currently a challenging task due to the specific demands and technical constraints of mobile development. Furthermore, at the moment very little is known about the suitability of the different development processes for mobile application development. Due to these issues, we have developed an agile development approach called Mobile-D. The Mobile-D approach is briefly outlined here and the experiences gained from four case studies are discussed.
P. Abrahamsson, Antti Hanhineva, H. Hulkko et al.· Conference on Object-Oriente...· 225 citations· ⚡18