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Review Open access Jul 2026

The Impacts of Game-Based Learning Platforms on EFL University Students’ Grammar, Motivation, Attitudes, and Performance

This study investigated the impact of the game-based learning platform Kahoot! on English as a Foreign Language (EFL) university students’ grammar performance, motivation, and attitudes. Conducted over one semester in a freshman English grammar course at a Taiwanese university, the study involved fifty-six students and...

Yun-Jung Shih, K. Chen · 0 citations
Open access Sep 2026

AI-assisted speaking practice for elementary EFL learners: an action research study in a rural context

Artificial intelligence (AI)-assisted technologies are increasingly used in language education to provide individualized practice and feedback. However, limited research has examined how AI-assisted tools support young English as a Foreign Language (EFL) learners’ speaking practice and self-learning capacity, particula...

Kuan Hung, Ruei-Teng Hung, K. Chen · 0 citations

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