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#computer vision Conference Jan 2003

Experimental software engineering (STESE)

Software engineering theory and practice is still to a large extent based more on faith than on science. Only by contributing to the scientific and empirically grounded body of knowledge within a specific area of application, theory and practice can develop. Experimentation is an important scientific approach to collect empirical data and to test theories as well as to bring light to new phenomena so that theories can be formulated and corrected. This is the background for the emerging field of experimental software engineering. The focus of this minitrack is on experiments and experimental studies performed in academic or industrial settings where the aim is to study the software professionals' work practices related to the development of software. This minitrack is divided in two three-paper sessions. The papers are briefly introduced in the following. The three papers in the first session are experiments performed in an academic setting. Syversen, Anda and Sjoberg report the results from an experiment with 26 subjects where they explore how a use case model can best be applied in an object-oriented development process. Serrano, Calero and Piattini describe how to apply the experimental method in metrics definition for multidimensional data models. Their paper gives an overview of the method including a description of how it was applied. The first session is concluded with a paper authored by Liu and Grandon where they empirically explore with 79 subjects how task performance and domain-specific self-efficacy influence the perceived ease of use of object-oriented analysis techniques. The first two papers in the second session include a set of experiments and an empirical study performed in an industrial setting. Jokela describes five different experiments where the attempt is to assess the quality of the usability engineering processes of four different companies. Jokela explains how the assessment process is iteratively changed and improved based on the results of the earlier experiments. Borjesson and Mathiassen compare two software process improvement initiatives carried out in industry. They focus on factors affecting the implementation success. Dugan, Glinert and Rogers conclude the minitrack by introducing a technology-focused methodology called CAMELOT, which is intended for testing computer supported co-operative work software. They report results from an experiment where the proposed methodology was tried out.

K. Kautz, P. Abrahamsson · 1 citation
#computer vision Conference Open access Dec 2002

The personal software process: experiences from Denmark

The focus of the research and practice in software process improvement (SPI) is shifting from traditional large-scale assessment based improvement initiatives to smaller sized, tailored initiatives where the emphasis is on the development personnel and their personal abilities. Personal software process (PSP/sup SM/) is a method designed for improving the personal capabilities of the individual software engineer. This paper contributes to the body of knowledge within this area by reporting experiences from Denmark. The findings indicate an improvement in effort estimation skills and an increase in the resulting product quality in terms of reduced total defect density. The data shows that even with a relatively small effort (i.e., 10%) used in defect prevention activities (i.e., design and code reviews) almost one third of all defects could be removed and, consequently, the time required for the testing was reduced by 50%. On the basis of this data, the use of the PSP method in the software industry is discussed.

P. Abrahamsson, K. Kautz · 17 citations · ⚡2
#computer vision Nov 2013

Improving Software Developer's Competence: Is the Personal Software Process Working?

Emerging agile software development methods are people ori- ented development approaches to be used by the software industry. The personal software process (PSP SM ) is an accepted method for im- proving the capabilities of a single software engineer. Five original hy- potheses regarding the impact of the PSP to individual performance are tested. Data is obtained from 58 computer science students in three university courses on the master level, which were held in two different educational institutions in Finland and Denmark. Statistical data treat- ment shows that the use of PSP did not improve size and time estima- tion skills but that the productivity did not decrease and the resulting product quality was improved. The implications of these findings are briefly addressed.

P. Abrahamsson, K. Kautz, Heikki Sieppi et al. · 1 citation