Oblique-view urban remote sensing imagery inevitably exhibits geometric projection displacements between building roofs and footprints, leading to significant distortions in spatial structure. Existing approaches either ignore these deformations or handle them implicitly within segmentation-based frameworks, where progress is dominated by general segmentation advances rather than improvements in geometric correction. In this work, we explicitly define roof-to-footprint offset vector (RFOV) extraction as an independent learning task that decouples geometric alignment from semantic segmentation. To support this task, we introduce the Oblique City dataset (ObliCity), the first large-scale benchmark that integrates high-resolution UAV imagery and globally distributed satellite data, covering diverse city morphologies and camera perspectives. Methodologically, we reformulate DragOSM into DragRoof, an ODE-based framework inspired by human annotation behavior. By simulating the continuous process of dragging roofs toward their footprints, DragRoof learns deterministic, geometry-consistent offset fields and adaptively determines convergence through an end token. Extensive experiments on ObliCity demonstrate that DragRoof achieves state-of-the-art RFOV extraction performance, requiring fewer inference steps while delivering superior directional and length accuracy. Our dataset and model establish a principled foundation for studying projection displacement correction in oblique remote sensing imagery. The source code and dataset will be avaliable at https://github.com/likaiucas/DragRoof.
Kai Li, Yupeng Deng, Li-Gao Deng et al.· arXiv.org· 0 citations
Synthesizing a structured and editable 3D indoor scene from a few uncalibrated RGB views requires more than generating high-quality individual assets: a system must infer the room structure, associate objects across incomplete observations, and recover a globally consistent spatial configuration. Previous methods mainly focus on 3D scene generation with text input or require continuous visual inputs with additional priors, \ e.g., human-annotated masks or accurate 3D layouts, which makes these methods labor demanding and hard to apply in general cases. We present \textsc{Scenix}, a sparse-view 3D scene reconstruction framework via executable scene programs, a structured representation that can be directly instantiated into editable 3D scenes. Given sparse views, \textsc{Scenix} predicts executable scene programs through perception-grounded asset instantiation and closed-loop spatial refinement. % We present \method, a framework that predicts an executable scene representation from sparse views and realizes it through perception-grounded asset instantiation and closed-loop spatial refinement. To support this task, we construct \dataset, a dataset of approximately 110,000 synthetic and real indoor scenes with multiview imagery, room structures, object-centric descriptions, and metric spatial annotations. We further introduce observation-consistent supervision that aligns each target scene with the visual evidence available in its input views. Experiments on held-out \textsc{XScene} scenes, real indoor images, and out-of-distribution SpatialGen cases evaluate structured scene prediction, object grounding, and spatial refinement.
Kai Li, Lutao Jiang, Zhenyang Li et al.· 0 citations
Remote-sensing systems usually describe urban content with detection boxes, semantic masks, or vector boundaries. Such outputs locate classes and support image-plane scoring, yet they do not by themselves constitute an executable layout that retains object identities, typed relations, topology, and regeneration rules. Code-as-City instead casts urban-layout extraction from a single top-down image as constrained code generation with a multimodal large language model (MLLM). An image model first produces an aligned five-class semantic layout prior. Three ordered MLLM passes use the image and this prior to recover roads, land-cover regions and relations, and buildings. Deterministic normalization converts the accumulated records into a city graph and a restricted layout program. Executing the program creates a renderable 3D city layout and an orthographic semantic projection over shared geometry. The projection admits pixel-level comparison with remote-sensing masks, while named objects, relations, and editing operations remain available for synchronized regeneration of both views. Evaluated on the 100 scenes of CityLayout-100, the complete framework obtains 41.1% mean intersection-over-union and 48.3% global intersection-over-union. This result provides quantitative evidence that visual observations can be translated into inspectable, editable city code with coupled planar and 3D outputs.
Zigan Zhou, Kai Li, Yupeng Deng· 0 citations
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