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Author

Kai-Wei Wang

2 papers indexed here

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Preprint Sep 2026

PanoGS-SLAM: Panoramic 3D Gaussian Splatting SLAM

Real-time dense SLAM is a core capability for robotics applications that require robust localization and high- quality mapping in dynamic or fast-changing environments. Recent 3D Gaussian Splatting (3DGS)-based SLAM methods have shown promising performance, but most are designed for narrow-FoV pinhole cameras, where li...

Yong-Qi Mao, Hao-Wen Shi, Yufan Zhang et al. · 0 citations
Preprint Aug 2026

Manifold4D: Denoising on Point Cloud Rendered Manifolds for Video Re-shooting

Video re-shooting re-renders a monocular video of a dynamic scene along a user-specified camera trajectory, and the dominant recipe supplies the target geometry explicitly: per-frame depth lifts the source video into a 4D point cloud, which is rasterized along the trajectory into a point cloud render. Because the rende...

Yongbo Mao, Zijia Dai, Zhi-Shu Liu et al. · 0 citations

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