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Author

Kaipeng Zhang

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Preprint Aug 2026

Sekai2: From World Exploration to Interactive World Modeling

Sekai2 is introduced, a multi-source real-world video dataset that carries the world-exploration footage of Sekai toward interactive world modeling, and Corpus-scale analyses demonstrate complete pose-and-caption coverage, broad geographic and semantic diversity, varied camera trajectories, and highly non-redundant tem...

Kang He, Wen-Shuo Peng, Zi-Hui Gao et al. · 2 citations · ⚡1
Preprint Aug 2026

Marionette: Predicting World States, Rendering Geometry, Painting Appearance

This work explicitly model the evolving world state, delegate exact geometric computation to a fixed, zero-parameter renderer, and leave the neural model to synthesize appearance, establishing two properties of Marionette, a world model for interactive games with articulated characters that is directly controllable.

Zian Meng, Zhen Li, Chuanhao Li et al. · 3 citations
Preprint Aug 2026

Alaya-EVOKE: From Linear-Scaling Supervision to Endless World

Alaya-EVOKE (Evoke) addresses both limitations by externalizing persistent world state and redesigning the teacher for long-horizon interactive generation, and achieves state-of-the-art performance on WBench while remaining competitive on VBench-Long and VBench-2.0.

Yuan-Yang Yin, Gongxuan Wang, Yi-Fan Zhan et al. · 6 citations · ⚡1

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