AbyssSplat: Active-Illumination-Aware Gaussian Splatting for Deep-Sea 3D Reconstruction
A primary challenge in deep-sea 3D reconstruction is the strong coupling between active illumination and the participating water medium. Existing underwater 3D Gaussian Splatting (3DGS) methods typically model backscattering along pixel rays as a fixed constant, neglecting the distance-dependent attenuation of active l...