This work introduces GameLogicBench, a benchmark of 72 gameplay-logic tasks in Godot projects, and compared versions of the benchmark evaluator built with and without validation using mutants.
Xin-Yu Che, Yun-Fei Ge, Shi-Hao Li et al.· 2 citations
A AegisPath is presented, it replaces centralized verification with distributed witness generation to protect AS-local configurations, decouples witness generation from repeated auditing through a commit-and-prove design, uses zero-knowledge proofs to answer queries without revealing forwarding paths, and supports incr...
Mingjun Fang, Shuhao Zheng, Zonglun Li et al.· Asia-Pacific Workshop on Net...· 0 citations
RADIANT is an engineering methodology that combines MDE with Multi-Agent Large Language Models (LLMs) for complete model-based system development, with a focus on safety-critical systems and finds that the multi-agent decomposition reliably improves theSyntactic validity of the generated formal artefacts over a single-...
Ran Wei, Letian Zhu, Haochi Wang et al.· arXiv.org· 0 citations
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