A verifier for robot policies reads a candidate behavior and returns a score for how well it did, used both to evaluate vision-language-action policies and to train them. Verifiers range from success detectors and reward models to runtime monitors, safety filters, and temporal-logic specifications. We survey roughly 150 verifiers and compare them along two properties. Availability is how much a verdict costs, how early in a rollout the verdict arrives, and how often a verdict can be asked for. Availability rises as verdicts get cheaper, earlier, and denser. Credibility is how much a high score tells us about the task. Credibility falls as the judgment becomes gameable and self-serving. We group the verifiers by who supplies the judgment: human verifiers, rule-based and formal verifiers, learned and pretrained verifiers, and model-intrinsic verifiers. Across the four families, we find that credibility falls as availability rises. Regardless of who supplies the judgment, there is no free checker. We then examine what validates a verifier itself, and how much a high score tells us. Three measures appear in the literature: agreement with human labels, the performance of the policy it trains, and behavior under reward hacking. We close with nine metrics that make a verifier claim checkable, and coordinates for the verifiers still to be built.
Yong-Yong Wan, Xi-Hang Yue, Zhi-Rui Liu et al.· 0 citations
Computer-use agents can execute increasingly complex tasks in graphical interfaces, but their interaction experience is typically transient: procedural knowledge acquired from one rollout is not systematically retained, refined, and reused in later tasks. Existing skill libraries provide external procedural knowledge, yet their incremental value over the same agent operating without skills, as well as their longitudinal dynamics under repeated interaction, remain insufficiently characterized. We present an online skill-evolution framework that converts interaction trajectories and evaluator feedback into a persistent, versioned library of reusable procedures. Each iteration executes against a frozen library snapshot, and evidence-guided skill updates become available in subsequent iterations without changing model parameters. We compare the full evolving-library system with a configuration-matched empty-library control across four OSWorld application domains under the same fixed action-generation and GUI-grounding stack, task sets, and iteration horizons. Following a five-iteration empty-library warm-up, Full attains a higher post-warm-up mean evaluator score in all four observed domain runs, with mean differences ranging from 5.7 to 18.6 percentage points and domain-dependent temporal stability. In GIMP, provenance-aware analysis reveals retrieval across task-of-origin boundaries and revision churn, where repeated accepted edits fail to recover the originating task. These findings characterize evolving skill libraries as auditable, shared procedural memory that can improve a fixed computer-use stack, while showing that their benefits are conditional and repeated revision does not guarantee recovery. Code is released at https://github.com/LongtaoHu/Skill-Evo4GUI.
The proposed SeekJudge framework, in which four role-specialized agents, a Condense, a Ground, a Seek and an Analyze agent, reach a verdict through a Seek--Analyze loop over the trajectory, is the first practical model-based reward to match or surpass native rule-based supervision in online RL.
Yang Wan, Zhenhao Zhang, Jie-Rui Wang et al.· arXiv.org· 0 citations
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