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Mark Treve

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Open access Sep 2026

Gamification in asynchronous online learning: A meta-analysis of its positive effects on motivation and academic achievement

Gamification has become a new approach to improving learner motivation and achievement in asynchronous online learning environments. Drawing on the evidence from 28 empirical studies presence in the period 2010-2024, this research work tests the hypotheses testing the effects of gamification on motivation and academic...

Mark Treve · 0 citations

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