Stochastic order-independent transparency enables efficient and elegant rendering of primitive-based radiance fields like 3D Gaussian Splatting models, but remains impractical due to the inherent visible noise in the output. We propose a principled approach to minimize high-frequency noise, addressing its sources at th...
Felix Windisch, Thomas Köhler, Lukas Radl et al.· 0 citations
Direct illumination from non-trivial emitters with occluding housing, high-polygon emissive meshes, spatially varying emission, or deformable assemblies is a persistent bottleneck in real-time rendering. Current real-time solutions either rely on simplified analytical representations or fall back to runtime sampling. A...
Arno Coomans, Floor Verhoeven, Edoardo A. Dominici et al.· 0 citations
Clearing fog, rain or snow from footage, or turning renders into photographs, must remove the source domain and keep the scene. Unpaired translators carry it through because their generator sees the source appearance (pixels, a near-invertible latent or a control map) and keeps it. A DINO feature map fixes what is in t...
Thomas Deixelberger, Markus Steinberger· 0 citations
We use cookies to run the site and, with your consent, for analytics and to show ads.
See our Cookie Policy.