Book
Open access
Jul 2026
Previs to Final Pixels: Rethinking feature animation production in real-time
A pipeline in which Unreal Engine 5.6 is the final rendering and compositing environment and a dual-format animation pipeline combining FBX and Alembic with per-asset tagging and a data-driven Blueprint architecture is built.
ol J Piñol, Francois Tarlier, Maxime Robinot et al.
· Proceedings of the Digital P... · 0 citations