Gaze-to-Body: Addressing Expressive Gaps of Desktop Users in Hybrid VR Meetings through Gaze-Driven Head-Controlled Avatars
In hybrid VR meetings, where some users join through VR headsets and others connect via desktop interfaces, there is an asymmetry in nonverbal expressiveness: VR users embody avatars that naturally convey attention through head and gaze movements, whereas desktop users are often represented by static avatars due to lim...