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Open access Aug 2026

Analisis Kebutuhan Media Pembelajaran Berbasis Gamifikasi Dalam Meningkatkan Partisipasi dan Hasil Belajar Bahasa Inggris Pada Siswa SMP

This study aims to analyze the needs for developing gamification-based learning media to improve students’ participation and learning outcomes in English learning at the junior high school level. The research employed a Research and Development (R&D) approach using the ADDIE model, focusing on the analysis stage. The s...

Intan Gemelia Fau, Wirda Wiwik La Otje, Adiati Tomia et al. · 0 citations
Open access Aug 2026

Analisis Kebutuhan Pengembangan Media Pembelajaran Berbasis Gamifikasi pada Mata Pelajaran Matematika di SMP

This study aims to analyze students’ needs for the development of gamification-based mathematics learning media in junior high schools (SMP). The study employed a qualitative descriptive approach involving 30 junior high school students as research participants. Data were collected using a Likert-scale questionnaire co...

Mar'atus Shalihah, N. H., Abdul Hakim · 0 citations

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