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Natalie Loi Yoke Kei

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Review Open access Sep 2026

The Effectiveness of Gamified Augmented Reality in Higher Education: A Case Study of MARA 5.0 in a Public University

The results indicate that AR can be used in higher education to support active learning, but further implementation requires broadening use in challenging subjects, targeted training, and equal access to the devices needed.

A. H. Abdul Halim, Hairulnizam Hashim, Masrur Mohd Khir et al. · 0 citations

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