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Preprint Aug 2026

GROM: Gradient-Free Rapid One-Shot Machine Unlearning

Machine unlearning has become a critical capability for safely removing specific, sensitive knowledge from large language models (LLMs). Current state-of-the-art approaches primarily rely on iterative, training-time unlearning via fine-tuning. However, even when utilizing parameter-efficient dimensionality reduction techniques like LoRA, gradient-based optimization remains computationally expensive and lacks explicit analytical formulations. It can also leave the targeted knowledge merely hidden rather than removed, to the point that simply quantizing the unlearned model restores much of what it was supposed to have erased. To resolve this, we propose a novel one-shot unlearning approach, abandoning iterative optimization in favor of a direct, exact analytical solution. We frame the unlearning process as a ridge-regularized least-squares optimization problem, deriving a closed-form additive update for targeted weight matrices. This update forces the selected layer to suppress unwanted content while strictly preserving its behavior on retained data. Computed from gradient-free forward passes alone, with no backpropagation and no iteration to convergence, GROM applies the weight edit in mere seconds, which makes it orders of magnitude faster than traditional fine-tuning. Extensive evaluations demonstrate that GROM achieves state-of-the-art forgetting-utility trade-offs on TOFU-5%, TOFU-10%, MUSE-Books, MUSE-News and WMDP, significantly reducing computational overhead without sacrificing overall model performance. Because the update removes the targeted content from the weights instead of masking it, GROM also withstands the low-bit quantization attack that recovers much of the content a gradient-based baseline had appeared to forget. Our code is publicly available at https://github.com/Batorskq/GROM.

Paweł Batorski, P. Spurek, Paul Swoboda · 0 citations
Preprint Jul 2026

TOM-GS: Editable Video Representation via Temporal Opacity Modulation of Static 3D Gaussians

While Implicit Neural Representations (INRs) and dynamic 3D Gaussian Splatting (3DGS) achieve impressive results in video processing, they often fall short of producing representations that are easily editable. Recent methods address this by introducing complex spatial deformations or folded distributions, which constrain optimization and reduce flexibility for downstream editing. In this paper, we introduce TOM-GS, an editable video representation that forgoes complex deformations in favor of regular 3D Gaussians equipped with a continuous temporal opacity formulation. By assigning a learnable temporal mean and scale to the opacity of each Gaussian, our model enables static 3D spatial components to fade smoothly in and out of the scene. Grounded by robust, off-the-shelf pose estimation, our approach maintains a static spatial geometry that naturally supports a wide range of manual and physics-based edits. TOM-GS outperforms prior editable video representations in visual fidelity, while its reliance on standard 3D Gaussians ensures seamless compatibility with established 3D editing tools.

Marek Lisowski, Ł. Smoliński, Kornel Howil et al. · 0 citations