Skip to content

Author

Radu Beche

1 paper indexed here

We haven’t gathered this author’s papers yet. Follow them and we’ll fetch their work.

Not the right person? Other researchers publish under this name.

Preprint Oct 2026

KoalaGS: Complexity-Aware Continuous Level of Detail for Gaussian Splatting

Deploying a trained 3D Gaussian Splatting scene under shrinking compute budgets requires one primitive set to remain effective when rendered at smaller prefixes. In this continuous level of detail (LoD) setting, the challenge is to decide which Gaussians should retain capacity as the budget decreases. A pilot study on...

Radu Beche, Raoul de Charette · 0 citations

We use cookies to run the site and, with your consent, for analytics and to show ads. See our Cookie Policy.