Gaussian Splatting (GS) excels at novel-view synthesis but encodes baked-in radiance, tightly entangling illumination with geometry and preventing seamless integration into physically based rendering (PBR) pipelines. Existing inverse-rendering methods attempt to disentangle materials via joint optimization, but often s...
Jie-Ting Xu, Ren-Gan Xie, Zi-Jian Huang et al.· 0 citations
Existing 3D editing methods have made notable progress in controllability, yet they remain limited in several important ways. Most approaches rely on text-driven editing, which struggles to express fine-grained visual changes intended by the user. Moreover, many methods require manually supplied 3D masks or introduce u...
Xuancheng Jin, Ren-Gan Xie, Jiayuan Lu et al.· 0 citations
A unified framework for generating physically consistent dynamic 3D scenes from text, with outputs directly executable in Unreal Engine, using the ESG, which specifies entities with physical attributes, spatial relations, and event-driven timelines in a machine-checkable form.