We present an augmented reality (AR) piano-playing system investigating the effectiveness of three visual cue strategies for guided key-press interaction. Using a within-subjects design, we evaluated reaction time, error rate, mental workload, and system usability. Although key-pressing performance yielded no statistic...
Rebecca Yee, Christopher Du, Robert J. Teather et al.· 0 citations
Hand tracking offers natural VR interaction but lacks controllers'inherent tactile feedback, while haptic feedback across input methods remains understudied. We conducted a participant study comparing vibration, impulse, and no feedback in hand- and controller-based VR interaction across grasp-, pinch-, and tap-like ge...
Natalia Ocampo, J. Gonzalez, Robert J. Teather et al.· 0 citations
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