Preprint
Jul 2026
Video Models as Native 4D Renderers: World-Grounded Conditioning from Animated Mesh
D, a reference-guided renderer that extends Wan2.2 camera control from Plucker rays alone to a joint camera-plus-geometry interface and projects a neural 4D G-buffer from the animated mesh and injects it through a widened control adapter while preserving the pretrained image-to-video prior, supporting tracking+world-position correspondence as a practical 4D rendering condition.
Junhao Chen, Mingjin Chen, He Zhang et al.
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