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S. Kenesbayev

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Open access Oct 2026

FEATURES AND THE ROLE OF GAMIFICATION IN TEACHING COMPUTER SCIENCE AT SCHOOL

The article analyzes a number of published scientific studies on the use of gamification in education in order to assess its impact on students’ interest in computer science within the school learning environment. The findings indicate that gamification-based learning contributes to increasing students’ interest in com...

S. Kenesbayev, S. Idrissov, U. Toikenova · 0 citations
Review Open access Sep 2026

Gamifying Lower-Secondary School Computing: A Quasi-Experimental Study with Implications for Open and Distance e-Learning

 This study examined the value of integrating gamification into lower-secondary computing education. A mixed-methods design combined theoretical analysis, student surveys, interactive lesson development, and a three-month school-based quasi-experiment. The sample comprised 120 students from three schools in Kazakhstan,...

U. Toikenova, S. Kenesbayev, K. Berkimbayev et al. · 0 citations

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