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Author

Sang Ho Yoon

3 papers indexed here

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#human-computer interacti... Preprint Sep 2026

GazeTune: Facilitating Precise Gaze-Driven Interactions with Cascaded Touch Input

Eye gaze has become an essential input for spatial computing, but its coarse targeting and saccadic nature limit precision and complicate continuous interactions such as dragging, especially under user motion. Gaze+pinch has also become standard in XR for its convenience, yet mid-air gestures remain imprecise, fatiguin...

Jina Kim, Eric J. Gonzalez, Yang Zhang et al. · 0 citations
#human-computer interacti... Preprint Aug 2026

DOBI: Dynamic Opportunistic Body Input via Spare Joint Recruitment for Hands-Free XR

DOBI (Dynamic Opportunistic Body Input), a real-time XR technique that uses gaze to target a UI element, a brief trigger gesture to identify the recruited spare body region, and the region's subsequent motion to drive continuous 1D control, is presented.

Rachel Kim, Qi-Feng Xun, Sang Ho Yoon · 0 citations

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