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Author

Tiande Guo

2 papers indexed here

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Preprint Oct 2026

BlazeVGGT: 13x Faster VGGT at 2,000 Frames via Camera Token without Training

BlazeVGGT is introduced, a training-free framework for structure-aware frame-level key--value sparsification that preserves dense per-frame predictions while eliminating redundant cross-view computation, allowing the method to be directly integrated into pretrained VGGT as a plug-and-play module without parameter updat...

Shu-Jun Yao, Jun-Hui Lin, Cong-Ying Han et al. · 1 citation
#artificial intelligence Open access Dec 2024

Preference-based opponent shaping in differentiable games

A novel Preference-based Opponent Shaping (PBOS) method to enhance the strategy learning process by shaping agents’ preferences towards cooperation by incorporating the preference parameter into the agent’s loss function, thus allowing the agent to directly consider the opponent’s loss function when updating the strate...

Xinyu Qiao, Yudong Hu, Cong-Ying Han et al. · 1 citation

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