Ensino da multiplicação por meio de um jogo digital: um relato de experiência com o Rei da Tabuada
This experience report aims to analyze the contributions of the app Rei da Tabuada to the study and reinforcement of multiplication tables, based on an experience carried out with a 5th-grade class of a municipal school in São Gonçalo, Rio de Janeiro. Qualitative in approach, the research draws on discussions about gam...