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Wahyu Cahyo Agung

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Open access Aug 2026

IMPLEMENTATION OF GAME-BASED ENGLISH LEARNING FOR JUNIOR HIGH SCHOOL STUDENTS USING GODOT ENGINE 4

The aim of this study was to investigate students’ perceptions of an interactive Game-Based Learning (GBL) application developed using Godot Engine 4, as well as to identify the challenges encountered during its implementation in the classroom. A mixed-methods research design was employed with 29 seventh-grade students...

Wahyu Cahyo Agung, Valentina Dyah Arum Sari · 0 citations

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