Once visual content enters an AI pipeline, its owner often retains little technical control over how it is used. Legal and regulatory remedies can address misuse, but many technical interventions must be applied earlier, when content is released or accessed. This survey examines the protective paradigm that has grown around this intervention point, which we call \emph{adversarial attacks for good}. Perturbations and structured signals long studied as attacks on learned models are instead applied by data owners, creators, platforms, or auditors to disrupt unauthorized automation or support later accountability. Five research communities have arrived at this inversion largely independently, each addressing a different stage of a visual asset's lifecycle: privacy filters against unwanted recognition at sharing time, unlearnable examples against unauthorized training, generative safeguards against malicious editing or imitation, adversarial CAPTCHAs for access control against automated agents, and provenance mechanisms for post-circulation attribution. Although developed in separate venues with incompatible success criteria, many of these methods exploit persistent gaps between human perception, semantic interpretation, and machine inference, suggesting that the paradigm remains relevant as visual pipelines evolve toward multimodal models and autonomous agents. To make their claims comparable, we evaluate all five families along shared axes of transferability, adaptability, and deployment readiness. Across the lifecycle, we find that most protections are still validated mainly against static or weakly adaptive adversaries, while evidence beyond controlled benchmarks remains scarce. We close by consolidating cross-stage countermeasures and open problems for robust, composable, and deployable owner-side protection.
Jiaming Zhang, Boyang Chen, Zherui Li et al.· 0 citations
Large language models (LLMs) are increasingly involved in group decision-making with other LLMs and humans. Yet it remains unclear whether their influence is driven by persuasion-oriented expression or compliance-oriented accommodation. We introduce DecisionQE, a questionnaire-based framework for measuring each model's persuasive and compliant tendencies across multiple decision scenarios, and use the Werewolf game as an interactive testbed to study their effects on social influence and group outcomes under asymmetric information. Across experiments, stronger persuasive tendency does not significantly improve group outcomes, whereas compliant-oriented models show more stable advantages in cooperation. We further reveal a dual effect of compliance: it supports cooperation in honest roles but improves concealment in adversarial roles. These findings suggest that LLM group interactions reveal not only task outcomes, but also measurable patterns of intrinsic behavioral tendency. LLMs can therefore serve as a lens for sociological observation of language-mediated interaction, while highlighting the need to incorporate behavioral tendencies into safety evaluation of LLM systems.
Wenwen He, Wenke Huang, Wei Yang Bryan Lim et al.· 0 citations
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