Large Multi-modality Models (LMMs) have made significant progress in visual understanding and generation, but still face challenges in visual editing, particularly in following complex instructions, preserving appearance consistency, and supporting flexible input formats. To study this gap, we introduce RISEBench, the...
Xue Yang, Pei-Yuan Zhang, Yilun Zhu et al.· 0 citations
Egocentric human data provides a scalable source of experience for robot learning, but varies substantially in human-robot alignment, behavioral coverage, and available supervision. Existing work shows favorable scaling with increasing human data, but it remains unclear which data properties drive downstream robot gain...
Zhi-Hao Sun, Liu Liu, Xin-Jiang Wang et al.· 0 citations
Bench2Dex is meant as a platform for studying visuo-tactile learning across dexterous hands and offers a shared setting for algorithm development while tactile hardware and simulation models are still evolving.
Zhen-Jie Yang, Yi-Deng Zhang, Dong-Jie Zhang et al.· 1 citation
HandEdit serves as a critical resource at the intersection of image editing and robotics: it advances embodiment-aware editing models while enabling scalable dexterous robotic learning from abundant human video data, paving the way for more generalizable Embodied AI.
Zhen-Jie Yang, Xingyu Jiao, Guopeng Zhong et al.· 5 citations
A role-aware signal that groups entities into agents, controlled objects, passive objects, and background, so that different physical roles can be modeled more clearly is introduced, and a modality-decoupled denoising strategy, where the visual and auxiliary channels are assigned independent noise levels, is proposed.
Guangting Zheng, Haojing Chen, Hao Li et al.· 2 citations
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